Cat Girl
2026 · Blender · ZBrush · Substance Painter
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Concept
An original character exploring the boundary between city and animal life. Soft textures and a minimal palette were chosen to convey both warmth and a quiet loneliness at the same time.
Process
- 01
Drafted 20 silhouette and expression studies as rough sketches
- 02
Sculpted base mesh and forms in ZBrush, then retopologized into clean topology
- 03
Built fabric and skin materials in Substance Painter with PBR fine-tuning
- 04
Composed a 3-point lighting setup in Blender and rendered with Cycles